Frequently asked questions
Plain answers about crash games, fairness and how the lab works.
- What is a crash game?
- A crash game shows a multiplier that rises from 1.00x and stops, or crashes, at a point fixed before the round starts. A player who cashes out before the crash is paid at that multiplier; one who does not loses the stake. Examples include Spaceman and Aviator.
- What does provably fair mean?
- A provably-fair game commits to each round's result in advance by publishing a hash, and reveals the seed afterwards so anyone can check the result was not changed. It shows that a single round was not altered. It does not change the house edge.
- Does Clash Watchdog predict when to cash out?
- No. We never predict, suggest or imply when to play or cash out. Games are designed so each round is independent of the last; the lab will test this. Past rounds should therefore carry no information about the next one. We measure what a game does over many rounds.
- How does the lab measure a game?
- We record rounds from official demos and public broadcasts, without real money or operator accounts, and publish measured return next to the provider's claim with its sample size, time and 95% interval once a game passes the sample gate. The method is public on How we test.
- Is Clash Watchdog free?
- Yes. The lab's conclusions and its methodology are free and public. Published figures and daily fingerprints are licensed CC BY 4.0. Raw per-round records are not covered by that licence; they are released on request after Telegram login, as the Data page explains.
- Who pays for the lab?
- The founders. The lab takes no money from game providers or operators, and nothing is measured for payment.
- Does a long run of low rounds mean a high one is coming?
- No. Games are designed so each round is independent of the last; the lab will test this. The last 20 results should therefore have no influence on the next one. Expecting a run to end is the streak illusion, one of the most expensive mistakes in crash games.