BC.Game Limbo
BC.Game· Multiplier game

Specs
- Lab status
- Not started
- Rounds counted
- Provider claim
- Provider claim
- Last round recorded
Past rounds describe behaviour. They do not predict the next round.
Short answer
No bot can predict BC.Game Limbo: the BC.Game Limbo game is designed so each round's result multiplier is independent of the last, and the lab will test this. Past results should therefore carry no information about the next one. We have no first-hand record of the stated BC.Game Limbo RTP yet. Lab measurement has not started yet.
Lab measurement not started
Collection has not started. No rounds have been counted.
Published here once the sample is large enough
- Observed RTP @ 2x (fixed cash-out), median result, very-low-result rate, highest multiplier
- The last 20 rounds, as history
- Result multiplier distribution in eight bands
- Survival curve against the provider claim
- RTP at five targets
- Game DNA
Myth checks
What players believe about BC.Game Limbo, what the game's design and maths say, and what the lab has counted so far.
Can BC.Game Limbo be predicted?
A bot, app or signal group can predict the next result multiplier.
No. Games are designed so each round is independent of the last; the lab will test this. Past results should therefore carry no information about the next one. Predictor apps show their hits and hide their misses; some are marketed alongside referral links.
Are there hot hours or patterns in BC.Game Limbo?
Games pay more at certain hours (jam gacor) or follow readable patterns (pola).
No. The game does not know the time or your history. Any hour or pattern that looks hot is the normal clustering of random results; it should not repeat on fresh data, and the lab will test this.
Does doubling after a loss work in BC.Game Limbo?
Doubling the bet after each loss guarantees a profit.
No. Doubling wins small amounts often and loses everything occasionally. A long enough losing streak always arrives, and the next bet then exceeds the bankroll or the table limit. The house edge stays the same on every bet.
Is BC.Game Limbo rigged?
The game is rigged against players beyond its stated return.
This is what the lab measures. Every game has a built-in house edge; the question is whether actual results match the provider's stated return. We publish measured return with its margin of error so you can see the answer, not take ours.
Rules & math
Before the round you choose a target multiplier. The round then draws a single result multiplier; if it reaches your target you receive your stake times the target, otherwise the stake is lost. It works like a rising-multiplier round without the live climb.
How BC.Game Limbo works
BC.Game Limbo is an in-house game run by the BC.Game casino itself, in the same family as its other multiplier games. Before the round you choose a target multiplier. The round then draws a single result multiplier. If the result reaches your target, you receive your stake times the target; if not, the stake is lost. Each round's result is shown with the data needed to check it.
Limbo is a multiplier round without the live climb: instead of watching a multiplier rise and deciding when to leave, you fix the exit in advance. The chance of reaching a target t falls as t rises, roughly in proportion to 1/t, scaled down by the house edge. A target of 2x succeeds in a little under half of rounds; a target of 100x in a little under 1%.
How a round is fixed in advance
BC.Game describes Limbo as provably fair. The inputs behind each result are committed by hash before play and revealed afterwards, and the provider publishes how a revealed round can be recomputed from its seeds. A round cannot be changed after the bet is placed.
Because every round is drawn fresh, a long run of low results does not make a high one due, and no predictor can read the next result from the history.
What the lab measures
Once rounds are recorded, this page publishes the measured return at fixed targets with 95% intervals, the share of rounds reaching each multiplier, and the share of very low results, each with its sample size and time. We have no first-hand record of the return BC.Game states for Limbo yet, so this page shows no claim figure. See how we count and what provably fair means.
Fairness
Before play the provider publishes a hash of its server seed. Once the seed is revealed, our tool checks that it matches that commitment. Recomputing the round itself follows the provider's own published steps.
Questions
Prediction, patterns, doubling and rigging are answered in the myth checks above.
- How often does BC.Game Limbo land below 1.01x?
- A result below 1.01x loses every target. The lab publishes how often BC.Game Limbo lands there, with the sample size, the time and a 95% interval, once the game passes 10,000 rounds. Lab measurement has not started yet. See how the lab counts it.
- How often does BC.Game Limbo reach 2x and 10x?
- The lab publishes the share of BC.Game Limbo rounds that reach 2x and 10x, with the sample size, the time and a 95% interval, once the game passes 10,000 rounds. Lab measurement has not started yet.
- What is the highest multiplier recorded in BC.Game Limbo?
- The lab publishes the highest multiplier it has recorded for BC.Game Limbo, with the sample size and the time, once the game passes 10,000 rounds. Lab measurement has not started yet.
- What is the RTP of BC.Game Limbo?
- We have no first-hand record of a stated return for BC.Game Limbo yet, so this page shows none. Once the lab has counted enough rounds, the measured return appears here with its 95% interval. Lab measurement has not started yet.
- How do I cite the BC.Game Limbo data?
- Use the reference under Data & citation on this page. Once a figure is published it names the metric, its value, the 95% interval, the exact number of rounds and the UTC as-of time, with the methodology version, the citation id and the page link. The id names a game and a month, not a frozen snapshot, so always quote the figure with its n and as-of. Published figures and fingerprints are under CC BY 4.0. Each UTC day of raw records is sealed with a published SHA-256 fingerprint, so a file released later can be checked against it.
Data & citation
Daily fingerprints
No sealed day for this game yet. Its first day appears here once it is sealed, after 00:30 UTC.