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Dice

Spribe Dice: roll over or under a target number

Spribe logoSpribe· Self-play game

FairnessProvably fair
Dice cover art by Spribe
Illustration, not data

Specs

FairnessProvably fair
Lab statusMeasured
Provider
Spribe logoSpribe
Category
Self-play game
Provider claim
97%
Rounds counted
114,278 rounds
Last round recorded
17 Oct 2026, 10:17 UTC
Lab status
Measured
Rounds counted
114,278rounds
Provider claim
Provider claim
What is Provider claim?

Provider claim

The return the game provider states. We show it as a claim and compare it with what we count; we do not repeat it as fact.

97%

Provider source

Last round recorded
17 Oct 2026, 10:17 UTC

Past rounds describe behaviour. They do not predict the next round.

Short answer

No bot can predict Dice: the Dice game is designed so each round's result is independent of the last, and the lab will test this. Past results should therefore carry no information about the next one. The provider's stated Dice RTP, a long-run return, is 97%. On the headline line (Roll over 51.48 (win pays 2.00x), stake 1 · USD demo), the return per round was 97.3% (95% CI 96.7% to 97.9%) across 114,278 rounds, as of 17 Oct 2026, 10:17 UTC.

Measured return

Return per round on the headline line (Roll over 51.48 (win pays 2.00x), stake 1 · USD demo), against the provider claim.

Return per round
What is 95% interval?

95% interval

The range that would contain the true long-run value in 95 of 100 repeated samples of this size. It narrows as more rounds are counted.

97.3%

n
114,278
95% CI
96.7% to 97.9%
as of
17 Oct 2026, 10:17 UTC

Return per round · Roll over 51.48 (win pays 2.00x), stake 1 · USD demo

Self-play lines

Each line is a fixed way of playing. It shows a figure once it passes 10,000 rounds, is up to date, and its 95% interval is within ±5 points.

Dice: self-play lines, each with its stake, rounds and status
SettingStakeRoundsStatusReturn per round
Roll over 51.48 (win pays 2.00x)stake 0.1 · USD demo136,075 roundsMeasured

97.0%

95% CI 96.4%–97.5%

as of 17 Oct 2026, 10:17 UTC

Roll over 51.48 (win pays 2.00x)stake 1 · USD demo114,278 roundsMeasured

97.3%

95% CI 96.7%–97.9%

as of 17 Oct 2026, 10:17 UTC

Roll under 48.5 (win pays 2.00x)stake 0.1 · USD demo135,116 roundsMeasured

97.0%

95% CI 96.5%–97.6%

as of 17 Oct 2026, 10:17 UTC

Roll under 48.5 (win pays 2.00x)stake 1 · USD demo114,691 roundsMeasured

96.8%

95% CI 96.2%–97.4%

as of 17 Oct 2026, 10:17 UTC

Where the rounds so far spread less than the paytable does, the interval uses the paytable's spread.

Myth checks

What players believe about Dice, what the game's design and maths say, and what the lab has counted so far.

  1. Can Dice be predicted?

    A bot, app or signal group can predict the next result.

    Not true

    No. Games are designed so each round is independent of the last; the lab will test this. Past results should therefore carry no information about the next one. Predictor apps show their hits and hide their misses; some are marketed alongside referral links.

    How the lab will test it Lag-1 autocorrelation of consecutive outcomes and the hit rate of any published 'signal' against recorded rounds.

    Read the full check

  2. Are there hot hours or patterns in Dice?

    Games pay more at certain hours (jam gacor) or follow readable patterns (pola).

    Not true

    No. The game does not know the time or your history. Any hour or pattern that looks hot is the normal clustering of random results; it should not repeat on fresh data, and the lab will test this.

    How the lab will test it Outcome distribution by hour-of-day compared with a chi-square test across hours.

    Read the full check

  3. Does doubling after a loss work in Dice?

    Doubling the bet after each loss guarantees a profit.

    Not true

    No. Doubling wins small amounts often and loses everything occasionally. A long enough losing streak always arrives, and the next bet then exceeds the bankroll or the table limit. The house edge stays the same on every bet.

    How the lab will test it Exact loss-streak probabilities plus seeded simulation against recorded outcome frequencies.

    Read the full check

  4. Is Dice rigged?

    The game is rigged against players beyond its stated return.

    Open: measured here

    This is what the lab measures. Every game has a built-in house edge; the question is whether actual results match the provider's stated return. We publish measured return with its margin of error so you can see the answer, not take ours.

    Measured so far (return per round · Roll over 51.48 (win pays 2.00x), stake 1 · USD demo): 97.3% (95% CI 96.7% to 97.9%) from 114,278 rounds as of 17 Oct 2026, 10:17 UTC, against 97% provider claim.

    How the lab tests it Measured RTP with a 95% confidence interval compared with the provider claim.

    Read the full check

Rules & math

Choose a target number and bet that the roll lands over or under it. The roll is a number from 0.00 to 99.99, and the smaller the chance your side wins, the higher its payout multiplier.

Fairness

Provably fairThe provider publishes how a revealed round can be recomputed from its seeds.

Before play the provider publishes a hash of its server seed. Once the seed is revealed, our tool checks that it matches that commitment. Recomputing the round itself follows the provider's own published steps.

Check a hash commitment

How the badges are assigned

Questions

Can Dice be predicted?
No. Games are designed so each round is independent of the last, and the lab will test this. Past results should therefore carry no information about the next one. Apps that claim to show the next safe tile, path, dice roll or drawn numbers show their hits and hide their misses; some are marketed alongside referral links.
Is Dice rigged?
Dice has a built-in house edge, like every casino game. The real question is whether results match the provider's stated return. The lab measures exactly that: return with its 95% interval, compared with the provider claim. The headline line's measured return is published on this page with its 95% interval. Measured so far (return per round · Roll over 51.48 (win pays 2.00x), stake 1 · USD demo): 97.3% (95% CI 96.7% to 97.9%) from 114,278 rounds as of 17 Oct 2026, 10:17 UTC, against 97% provider claim.
What is the RTP of Dice?
The provider claims 97% (source: https://spribe.co/games/dice). That is the provider's own long-run figure, not a lab measurement; this page labels it as a claim and compares it with what the lab counts.
Are there hot hours or patterns in Dice?
No. The game does not know the time or your history. Streaks and clusters appear in any random sequence, and they should not repeat on fresh data. The lab will check results by hour of day against the recorded rounds.

Data & citation

Daily fingerprints

Each UTC day of this game's raw records is sealed after 00:30 UTC the next day, and its row count and SHA-256 fingerprint are published here. The last 30 sealed days are listed.

Day (UTC)RowsSHA-256
48,31491503237f9a009caa7212fde1c253cf6d94cd40ab2644424b085c9276d56c424
36,75077052f2c299a8bab0cb29dc31e53ea65bbe01f501a2d9b9679f3c8d11fb769cc
46,815f5b47247bf4230efc656f32482f67e2e2e24cadb04e7ec79d14c627a41ffa63e
47,684a1d4b6f451b33ea274308f24c70767f045be2ecd16cfbf58170e87667a9b03d6
47,8106c82bcb312ee9e9f018505a1adff1e379c085d9d98b7a87779d524b5719ab732
48,2881ac53bca4b51a283952db74ee2871dcd8b8272f62d5eeeb258e297f11fba60ba
47,997bed108d38bbf4e93ea913441f246b087c801ace8aa84a5f99371f49187f45198
48,029b3b4ee21184e0497a9d3e85bc510658d7a2bd4c6eefcde2923bc9b8270aac37c
48,200a238f7e0eac0feddd897c6b4d3bc7b2dd9de0fa82cc8e84b5e33916358c9dc4d
46,688d11b9b275a4ba86ee410573b5b1064825d2cd9fb90d3a1ef2ac7f26bc8e25031
12,6892294cfea27e5d1f38865b4e5fd19a5d329ed2b44a858a5c461376a2eb86a3532

Raw per-round rows are not published for download. Raw rows are released on request to logged-in users through the data page (Telegram login), up to 5 requests in any 24 hours; a file sent for a day matches its published SHA-256. Raw data on request

Citation id
cw:dice:2026-10:v1
Cite as
Clash Watchdog (2026). Dice (Spribe): Return per round · Roll over 51.48 (win pays 2.00x), stake 1 · USD demo: 97.3% (95% CI 96.7% to 97.9%), n = 114,278 rounds, as of 17 Oct 2026, 10:17 UTC. Methodology lab-v2.0 (site), crashlab-v1 (feed). cw:dice:2026-10:v1. https://clashwatchdog.com/games/diceA self-play line's return per round is the return of that one fixed way of playing over this sample, not the game's overall RTP.
Licence
CC BY 4.0. Cite Clash Watchdog and link the dataset.
Methodology
lab-v2.0 (site), crashlab-v1 (feed). How we count