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Super Color Game

Evolution logoEvolution· Live dice

FairnessLive physical draw
Super Color Game cover art by Evolution
Illustration, not data

Specs

FairnessLive physical draw
Lab statusMeasured
Provider
Evolution logoEvolution
Category
Live dice
Provider claim
95.54% to 95.62%
Rounds counted
13,017 rounds
Last round recorded
17 Oct 2026, 10:10 UTC
Lab status
Measured
Rounds counted
13,017rounds
Provider claim
Provider claim
What is Provider claim?

Provider claim

The return the game provider states. We show it as a claim and compare it with what we count; we do not repeat it as fact.

95.54 to 95.62%

source pending

Last round recorded
17 Oct 2026, 10:10 UTC

Past rounds describe behaviour. They do not predict the next round.

Short answer

No hour or pattern changes the odds in the Super Color Game: it does not know the time or your history, so a streak that looks hot is the ordinary clustering of random results. The provider's stated Super Color Game RTP, a long-run return, is 95.54% to 95.62%. The lab records the dice colours only, not the multipliers, so that claim is not measured here. Across 13,017 recorded rounds, as of 17 Oct 2026, 10:10 UTC: Every colour's share sits inside its 95% range around 1/6: the counts are consistent with each colour landing on 1 die in 6.

Dice colour test

Three dice, six colours. If each die is fair, every colour lands on 1 die in 6. These tests compare the recorded rounds with that, each with its 95% interval.

What the counts say

Every colour's share sits inside its 95% range around 1/6: the counts are consistent with each colour landing on 1 die in 6.

Chi-square across the six colours Chi-square across the six counts: 4.08 with 5 degrees of freedom, p = 0.54. Consistent with each colour having a 1-in-6 chance.

n
13,017 rounds
as of
17 Oct 2026, 10:10 UTC

Six colours are tested at once, so the verdict corrects for it (Bonferroni): a colour is called out of line only when 1/6 falls outside its widened range of about ±2.64 standard errors, not just its 95% range.

Share of dice by colour

Each colour's share of all 39,051 dice, with its 95% interval. The line marks 1/6 (16.67%), the share a fair die gives every colour.

Share of dice by colour as of 17 Oct 2026, 10:10 UTC, against 1/6
  • Yellow

    16.82%

    95% CI 16.46%–17.20%

    Inside its 95% range
  • White

    16.61%

    95% CI 16.25%–16.99%

    Inside its 95% range
  • Pink

    16.55%

    95% CI 16.18%–16.92%

    Inside its 95% range
  • Blue

    16.60%

    95% CI 16.23%–16.97%

    Inside its 95% range
  • Red

    16.96%

    95% CI 16.59%–17.33%

    Inside its 95% range
  • Green

    16.46%

    95% CI 16.10%–16.83%

    Inside its 95% range
n
39,051 dice
as of
17 Oct 2026, 10:10 UTC

Matches per round

How often a colour shows on exactly 1, 2 or 3 of the three dice, pooled over the six colours, against the exact shares.

Matches per round, all six colours pooled, as of 17 Oct 2026, 10:10 UTC
Dice matchingObserved shareExact share
1 of 3 dice

34.69%

95% CI 34.39%–34.98%

75/216 = 34.72%Inside its 95% range
75/216 = 34.72%
2 of 3 dice

7.04%

95% CI 6.90%–7.18%

15/216 = 6.94%Inside its 95% range
15/216 = 6.94%
3 of 3 dice

0.41%

95% CI 0.37%–0.46%

1/216 = 0.46%Outside its 95% range
1/216 = 0.46%

Pooled: each round counts once for each colour, n = 6 × rounds. The interval is taken over rounds, so the six colours of one round are not counted as independent.

n
13,017 rounds
as of
17 Oct 2026, 10:10 UTC
Per colour
Matches per round for each colour, as of 17 Oct 2026, 10:10 UTC
Colour1 of 3 dice75/216 = 34.72%2 of 3 dice15/216 = 6.94%3 of 3 dice1/216 = 0.46%
Yellow

34.46%

95% CI 33.65%–35.28%

Inside its 95% range

7.43%

95% CI 6.99%–7.89%

Outside its 95% range

0.38%

95% CI 0.29%–0.51%

Inside its 95% range
White

34.49%

95% CI 33.68%–35.31%

Inside its 95% range

7.08%

95% CI 6.65%–7.53%

Inside its 95% range

0.40%

95% CI 0.30%–0.52%

Inside its 95% range
Pink

35.24%

95% CI 34.42%–36.06%

Inside its 95% range

6.62%

95% CI 6.21%–7.06%

Inside its 95% range

0.38%

95% CI 0.29%–0.51%

Inside its 95% range
Blue

34.25%

95% CI 33.44%–35.07%

Inside its 95% range

7.18%

95% CI 6.74%–7.63%

Inside its 95% range

0.40%

95% CI 0.30%–0.52%

Inside its 95% range
Red

35.51%

95% CI 34.69%–36.33%

Inside its 95% range

6.94%

95% CI 6.52%–7.39%

Inside its 95% range

0.49%

95% CI 0.39%–0.63%

Inside its 95% range
Green

34.17%

95% CI 33.36%–34.99%

Inside its 95% range

7.01%

95% CI 6.58%–7.46%

Inside its 95% range

0.40%

95% CI 0.30%–0.52%

Inside its 95% range

Eighteen intervals are shown here. With that many, one or two falling outside their 95% range by chance alone is expected, so no verdict is drawn from this table.

n
13,017 rounds
as of
17 Oct 2026, 10:10 UTC

Doubles and triples

Doubles: exactly two dice the same colour

42.25%

n
13,017
95% CI
41.41% to 43.10%
as of
17 Oct 2026, 10:10 UTC

Exact: 90/216 = 41.67%

Inside its 95% range
Triples: all three dice the same colour

2.46%

n
13,017
95% CI
2.21% to 2.74%
as of
17 Oct 2026, 10:10 UTC

Exact: 6/216 = 2.78%

Outside its 95% range

Base return without multipliers

One unit staked on each colour every round, read off the base table only: it returns 2, 3 or 4 units for 1, 2 or 3 matching dice and nothing otherwise. No multiplier is applied.

Base return without multipliers (observed)

92.14%

n
13,017
95% CI
91.98% to 92.29%
as of
17 Oct 2026, 10:10 UTC
Exact base return (math)

92.13%

Exact math199/216

Inside its 95% range

The six stakes of a round return 6 units when the three dice differ, 5 on a double and 4 on a triple, so the interval is taken over rounds. This restates the doubles and triples test above in units returned.

The provider's claim

Provider claim

95.54 to 95.62%

source pending

Not measured here

Evolution states a return of 95.54% to 95.62% for this game. The random multipliers placed on colours before each round would have to make up the gap between the base table's 92.13% and that claim. The lab records the dice colours only, not the multipliers, so this claim stays unmeasured here.

Recent rounds

History, not a forecast. Dice in the order the provider displays them.

  1. white, pink, green
  2. yellow, red, green
  3. yellow, white, pink
  4. blue, blue, pink
  5. yellow, red, green
  6. yellow, blue, red
  7. yellow, white, red
  8. yellow, blue, green
  9. yellow, yellow, white
  10. red, red, red
  11. red, red, pink
  12. green, green, red
  13. blue, blue, yellow
  14. yellow, pink, green
  15. white, pink, green
  16. yellow, white, pink
  17. white, blue, red
  18. blue, blue, white
  19. blue, blue, green
  20. yellow, blue, green

Log in to see this

  • The last 500 recorded rounds of this game

Logging in uses Telegram. The conclusions on this page stay public without it.

Myth checks

What players believe about Super Color Game, what the game's design and maths say, and what the lab has counted so far.

  1. Is there a colour pattern in Super Color Game?

    Games pay more at certain hours (jam gacor) or follow readable patterns (pola).

    Not true

    No. The game does not know the time or your history. Any hour or pattern that looks hot is the normal clustering of random results; it should not repeat on fresh data, and the lab will test this.

    How the lab will test it Outcome distribution by hour-of-day compared with a chi-square test across hours.

    Read the full check

  2. Does doubling after a loss work in Super Color Game?

    Doubling the bet after each loss guarantees a profit.

    Not true

    No. Doubling wins small amounts often and loses everything occasionally. A long enough losing streak always arrives, and the next bet then exceeds the bankroll or the table limit. The house edge stays the same on every bet.

    How the lab will test it Exact loss-streak probabilities plus seeded simulation against recorded outcome frequencies.

    Read the full check

Rules & math

Live three-dice colour game with random multipliers placed on colour outcomes before each round.

Every Color Game table comes down to three dice. Work out the exact odds for any payout with the Color Game odds calculator.

Fairness

Live physical drawResults come from physical equipment on a live stream, such as dice or a wheel. A single round cannot be checked after the fact; we measure the results over many rounds.

How the badges are assigned

Questions

Can Super Color Game be predicted?
No. The dice are thrown fresh for every round, and the game is designed so each throw is independent of the last. A colour that has not appeared for a while is not due; the dice do not remember.
Is there a colour pattern in Super Color Game?
No. Every colour has the same chance on every throw, whatever came before. Runs of one colour are ordinary in random results, and patterns read from past rounds do not repeat on fresh data.
What is the RTP of Super Color Game?
The provider claims 95.54% to 95.62% (source pending). That is the provider's own long-run figure, not a lab measurement. The random multipliers lift the return above the base table's 92.13%; the lab records the dice colours only, not the multipliers, so this claim is not measured here.
Does doubling after a loss work in Super Color Game?
No. Doubling wins small amounts often and loses everything occasionally: a long enough losing streak always arrives, and the next bet then exceeds the bankroll or the table limit. Every bet keeps the same house edge.
Is Super Color Game rigged?
The lab tests what it can record for Super Color Game: whether each colour lands on 1 die in 6, with 95% intervals. It records the dice colours only, not the multipliers, so the provider's stated return is not measured here. Every colour's share sits inside its 95% range around 1/6: the counts are consistent with each colour landing on 1 die in 6.

Data & citation

Daily fingerprints

Each UTC day of this game's raw records is sealed after 00:30 UTC the next day, and its row count and SHA-256 fingerprint are published here. The last 30 sealed days are listed.

Day (UTC)RowsSHA-256
1,7390f8c89926ba8d171039ef8ac5101c914329c37b669072a9cd4317b6c518615c4
2,06627f0e9af317c0f3a3f1cf11e1ce3bdc4b1fb7a6be9ed7d3a05e543337f3d8688
1,945f3874e92a58fd49b92292f7c0f69deb259de50615623ae7c4a0af6156dffb618
1,5966c9710c8ca8d5beaf85a449d053b7ece54f280f5657206e365b6616344fa0139
2,061097bf6963831ae855b9c17194d7dce9cda4cf2daa6c135920e81c9d6388f90ae
1,9033abf4b2351e7d92bf6550abb040467e6ce5655880d8a5fd11dfb5f4ebb589145
1,393ed51902b65fb2f46fca873e0ab18aacf27229846e536c5e797af6524a4fdda24

Raw per-round rows are not published for download. Raw rows are released on request to logged-in users through the data page (Telegram login), up to 5 requests in any 24 hours; a file sent for a day matches its published SHA-256. Raw data on request

Citation id
cw:super-color-game:2026-10:v1
Cite as
Clash Watchdog (2026). Super Color Game (Evolution): dice colour test, n = 13,017 rounds, as of 17 Oct 2026, 10:10 UTC. Every colour's share sits inside its 95% range around 1/6: the counts are consistent with each colour landing on 1 die in 6. Methodology lab-v2.0 (site), crashlab-v1 (feed). cw:super-color-game:2026-10:v1. https://clashwatchdog.com/games/super-color-game
Licence
CC BY 4.0. Cite Clash Watchdog and link the dataset.
Methodology
lab-v2.0 (site), crashlab-v1 (feed). How we count