Super Color Game
Evolution· Live dice

Specs
- Lab status
- Measured
- Rounds counted
- Provider claim
Provider claim What is Provider claim?
Provider claim
95.54 to 95.62%
- Last round recorded
Past rounds describe behaviour. They do not predict the next round.
Short answer
No hour or pattern changes the odds in the Super Color Game: it does not know the time or your history, so a streak that looks hot is the ordinary clustering of random results. The provider's stated Super Color Game RTP, a long-run return, is 95.54% to 95.62%. The lab records the dice colours only, not the multipliers, so that claim is not measured here. Across 13,017 recorded rounds, as of 17 Oct 2026, 10:10 UTC: Every colour's share sits inside its 95% range around 1/6: the counts are consistent with each colour landing on 1 die in 6.
Dice colour test
Three dice, six colours. If each die is fair, every colour lands on 1 die in 6. These tests compare the recorded rounds with that, each with its 95% interval.
Every colour's share sits inside its 95% range around 1/6: the counts are consistent with each colour landing on 1 die in 6.
Chi-square across the six colours Chi-square across the six counts: 4.08 with 5 degrees of freedom, p = 0.54. Consistent with each colour having a 1-in-6 chance.
Share of dice by colour
Each colour's share of all 39,051 dice, with its 95% interval. The line marks 1/6 (16.67%), the share a fair die gives every colour.
- Yellow
16.82%
95% CI 16.46%–17.20%
- White
16.61%
95% CI 16.25%–16.99%
- Pink
16.55%
95% CI 16.18%–16.92%
- Blue
16.60%
95% CI 16.23%–16.97%
- Red
16.96%
95% CI 16.59%–17.33%
- Green
16.46%
95% CI 16.10%–16.83%
Matches per round
How often a colour shows on exactly 1, 2 or 3 of the three dice, pooled over the six colours, against the exact shares.
| Dice matching | Observed share | Exact share |
|---|---|---|
| 1 of 3 dice | 34.69% 95% CI 34.39%–34.98% | 75/216 = 34.72% |
| 2 of 3 dice | 7.04% 95% CI 6.90%–7.18% | 15/216 = 6.94% |
| 3 of 3 dice | 0.41% 95% CI 0.37%–0.46% | 1/216 = 0.46% |
Per colour
| Colour | 1 of 3 dice75/216 = 34.72% | 2 of 3 dice15/216 = 6.94% | 3 of 3 dice1/216 = 0.46% |
|---|---|---|---|
| Yellow | 34.46% 95% CI 33.65%–35.28% | 7.43% 95% CI 6.99%–7.89% | 0.38% 95% CI 0.29%–0.51% |
| White | 34.49% 95% CI 33.68%–35.31% | 7.08% 95% CI 6.65%–7.53% | 0.40% 95% CI 0.30%–0.52% |
| Pink | 35.24% 95% CI 34.42%–36.06% | 6.62% 95% CI 6.21%–7.06% | 0.38% 95% CI 0.29%–0.51% |
| Blue | 34.25% 95% CI 33.44%–35.07% | 7.18% 95% CI 6.74%–7.63% | 0.40% 95% CI 0.30%–0.52% |
| Red | 35.51% 95% CI 34.69%–36.33% | 6.94% 95% CI 6.52%–7.39% | 0.49% 95% CI 0.39%–0.63% |
| Green | 34.17% 95% CI 33.36%–34.99% | 7.01% 95% CI 6.58%–7.46% | 0.40% 95% CI 0.30%–0.52% |
Doubles and triples
42.25%
2.46%
Base return without multipliers
One unit staked on each colour every round, read off the base table only: it returns 2, 3 or 4 units for 1, 2 or 3 matching dice and nothing otherwise. No multiplier is applied.
92.14%
92.13%
The provider's claim
95.54 to 95.62%
Evolution states a return of 95.54% to 95.62% for this game. The random multipliers placed on colours before each round would have to make up the gap between the base table's 92.13% and that claim. The lab records the dice colours only, not the multipliers, so this claim stays unmeasured here.
Recent rounds
- white, pink, green
- yellow, red, green
- yellow, white, pink
- blue, blue, pink
- yellow, red, green
- yellow, blue, red
- yellow, white, red
- yellow, blue, green
- yellow, yellow, white
- red, red, red
- red, red, pink
- green, green, red
- blue, blue, yellow
- yellow, pink, green
- white, pink, green
- yellow, white, pink
- white, blue, red
- blue, blue, white
- blue, blue, green
- yellow, blue, green
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Myth checks
What players believe about Super Color Game, what the game's design and maths say, and what the lab has counted so far.
Is there a colour pattern in Super Color Game?
Games pay more at certain hours (jam gacor) or follow readable patterns (pola).
No. The game does not know the time or your history. Any hour or pattern that looks hot is the normal clustering of random results; it should not repeat on fresh data, and the lab will test this.
Does doubling after a loss work in Super Color Game?
Doubling the bet after each loss guarantees a profit.
No. Doubling wins small amounts often and loses everything occasionally. A long enough losing streak always arrives, and the next bet then exceeds the bankroll or the table limit. The house edge stays the same on every bet.
Rules & math
Live three-dice colour game with random multipliers placed on colour outcomes before each round.
Every Color Game table comes down to three dice. Work out the exact odds for any payout with the Color Game odds calculator.
Fairness
Questions
- Can Super Color Game be predicted?
- No. The dice are thrown fresh for every round, and the game is designed so each throw is independent of the last. A colour that has not appeared for a while is not due; the dice do not remember.
- Is there a colour pattern in Super Color Game?
- No. Every colour has the same chance on every throw, whatever came before. Runs of one colour are ordinary in random results, and patterns read from past rounds do not repeat on fresh data.
- What is the RTP of Super Color Game?
- The provider claims 95.54% to 95.62% (source pending). That is the provider's own long-run figure, not a lab measurement. The random multipliers lift the return above the base table's 92.13%; the lab records the dice colours only, not the multipliers, so this claim is not measured here.
- Does doubling after a loss work in Super Color Game?
- No. Doubling wins small amounts often and loses everything occasionally: a long enough losing streak always arrives, and the next bet then exceeds the bankroll or the table limit. Every bet keeps the same house edge.
- Is Super Color Game rigged?
- The lab tests what it can record for Super Color Game: whether each colour lands on 1 die in 6, with 95% intervals. It records the dice colours only, not the multipliers, so the provider's stated return is not measured here. Every colour's share sits inside its 95% range around 1/6: the counts are consistent with each colour landing on 1 die in 6.
Data & citation
Daily fingerprints
| Day (UTC) | Rows | SHA-256 |
|---|---|---|
| 1,739 | 0f8c89926ba8d171039ef8ac5101c914329c37b669072a9cd4317b6c518615c4 | |
| 2,066 | 27f0e9af317c0f3a3f1cf11e1ce3bdc4b1fb7a6be9ed7d3a05e543337f3d8688 | |
| 1,945 | f3874e92a58fd49b92292f7c0f69deb259de50615623ae7c4a0af6156dffb618 | |
| 1,596 | 6c9710c8ca8d5beaf85a449d053b7ece54f280f5657206e365b6616344fa0139 | |
| 2,061 | 097bf6963831ae855b9c17194d7dce9cda4cf2daa6c135920e81c9d6388f90ae | |
| 1,903 | 3abf4b2351e7d92bf6550abb040467e6ce5655880d8a5fd11dfb5f4ebb589145 | |
| 1,393 | ed51902b65fb2f46fca873e0ab18aacf27229846e536c5e797af6524a4fdda24 |