Skip to content
Clash Watchdoglab count
Menu

Tower Rush

Galaxsys logoGalaxsys· Self-play game

FairnessUnverifiable
Illustration, not data

Specs

FairnessUnverifiable
Lab statusHeld
Provider
Galaxsys logoGalaxsys
Category
Self-play game
Rounds counted
213,243 recorded
Last round recorded
28 Oct 2026, 12:44 UTC
Lab status
Held
Rounds counted
213,243 recordedheadline line: held for review
Provider claim
Provider claimNo stated return on record yet
Last round recorded
28 Oct 2026, 12:44 UTC

Past rounds describe behaviour. They do not predict the next round.

Short answer

No bot can predict Tower Rush: the Tower Rush game is designed so each round's result is independent of the last, and the lab will test this. Past results should therefore carry no information about the next one. We have no first-hand record of the stated Tower Rush RTP yet. Held for review: the provider does not publish the headline line's probabilities, so we cannot yet bound its interval.

Lab figures held for review

Held for review before publishing.

rounds recorded across all lines
213,243 rounds recorded across all lines
on the headline line (Cash out after 1 floor (a collapse ends the round early), stake 1 · EUR demo)
213,243 on the headline line (Cash out after 1 floor (a collapse ends the round early), stake 1 · EUR demo)

Held for review: the provider does not publish the headline line's probabilities, so we cannot yet bound its interval.

No line has a published figure yet.

Self-play lines

Each line is a fixed way of playing. It shows a figure once it passes 10,000 rounds, is up to date, and its 95% interval is within ±5 points.

Tower Rush: self-play lines, each with its stake, rounds and status
SettingStakeRoundsStatusReturn per round
Cash out after 1 floor (a collapse ends the round early)stake 1 · EUR demo213,243 roundsHeld

Held for review: the provider does not publish this line's probabilities, so we cannot yet bound its interval.

Cash out after 2 floors (a collapse ends the round early)stake 1 · EUR demo213,243 roundsHeld

Held for review: the provider does not publish this line's probabilities, so we cannot yet bound its interval.

Cash out after 3 floors (a collapse ends the round early)stake 1 · EUR demo213,243 roundsHeld

Held for review: the provider does not publish this line's probabilities, so we cannot yet bound its interval.

Cash out after 4 floors (a collapse ends the round early)stake 1 · EUR demo213,243 roundsHeld

Held for review: the provider does not publish this line's probabilities, so we cannot yet bound its interval.

Cash out after 5 floors (a collapse ends the round early)stake 1 · EUR demo213,243 roundsHeld

Held for review: the provider does not publish this line's probabilities, so we cannot yet bound its interval.

Cash out after 6 floors (a collapse ends the round early)stake 1 · EUR demo213,243 roundsHeld

Held for review: the provider does not publish this line's probabilities, so we cannot yet bound its interval.

Cash out after 8 floors (a collapse ends the round early)stake 1 · EUR demo213,243 roundsHeld

Held for review: the provider does not publish this line's probabilities, so we cannot yet bound its interval.

Cash out after 10 floors (a collapse ends the round early)stake 1 · EUR demo213,243 roundsHeld

Held for review: the provider does not publish this line's probabilities, so we cannot yet bound its interval.

The lines are not separate samples: each recorded round is scored once on every line, so every line has the same rounds and their figures move together. Do not add the lines up; the game's round count is the rounds recorded, once each.

Myth checks

What players believe about Tower Rush, what the game's design and maths say, and what the lab has counted so far.

  1. Can Tower Rush be predicted?

    A bot, app or signal group can predict the next result.

    Not true

    No. Games are designed so each round is independent of the last; the lab will test this. Past results should therefore carry no information about the next one. Predictor apps show their hits and hide their misses; some are marketed alongside referral links.

    How the lab will test it Lag-1 autocorrelation of consecutive outcomes and the hit rate of any published 'signal' against recorded rounds.

    Read the full check

  2. Are there hot hours or patterns in Tower Rush?

    Games pay more at certain hours (jam gacor) or follow readable patterns (pola).

    Not true

    No. The game does not know the time or your history. Any hour or pattern that looks hot is the normal clustering of random results; it should not repeat on fresh data, and the lab will test this.

    How the lab will test it Outcome distribution by hour-of-day compared with a chi-square test across hours.

    Read the full check

  3. Does doubling after a loss work in Tower Rush?

    Doubling the bet after each loss guarantees a profit.

    Not true

    No. Doubling wins small amounts often and loses everything occasionally. A long enough losing streak always arrives, and the next bet then exceeds the bankroll or the table limit. The house edge stays the same on every bet.

    How the lab will test it Exact loss-streak probabilities plus seeded simulation against recorded outcome frequencies.

    Read the full check

  4. Is Tower Rush rigged?

    The game is rigged against players beyond its stated return.

    Open: to be measured

    This is what the lab measures. Every game has a built-in house edge; the question is whether actual results match the provider's stated return. We publish measured return with its margin of error so you can see the answer, not take ours.

    How the lab will test it Measured RTP with a 95% confidence interval compared with the provider claim.

    Read the full check

Rules & math

A tower is built one floor at a time and the payout multiplier changes with each floor. The tower can collapse at any floor, which ends the round and loses the stake; cashing out after a floor pays the stake times the multiplier at that floor. The maximum win is set by the operator.

What is Tower Rush?

Tower Rush is a Galaxsys game in which a tower is built one floor at a time. The payout multiplier changes with each floor, and the tower can collapse at any floor: a collapse ends the round and the stake is lost. Cashing out after a floor pays the stake times the multiplier at that floor. The maximum win is set by the operator, so it can differ from one casino to another.

What "cash out after floor k" means here

The lab records Tower Rush with its own bets on the Galaxsys demo, 1 EUR of demo money per round, since 18 October 2026. Each recorded round is scored on eight lines: cash out after floor 1, 2, 3, 4, 5, 6, 8 or 10. A line answers one question: if you always cashed out after that floor, what would each round have returned? A round whose tower collapses before that floor returns nothing on that line.

All eight lines read the same rounds, so they are not eight separate samples. Each line has the same number of rounds, their figures move together, and they must not be added up: the game's round count is the rounds recorded, once each. The headline figure is the floor 1 line.

Galaxsys publishes no probabilities for each floor, so the lab cannot yet put a reliable bound on how widely these lines can swing. Their return figures are therefore held, not shown, until an official per-floor table is found; the rounds keep being recorded and counted in the meantime.

What return is stated

Galaxsys has not given us a stated return for Tower Rush, so this page shows no provider claim. A third-party game information site (galaxsys.gg) lists a return of 95.1% to 97.6%, set by the operator; we have not confirmed that range with Galaxsys.

Demo and real money

The lab records Tower Rush from the Galaxsys demo, where no real money is staked. Its rounds are not the rounds of a casino's real-money game, and the lab has measured no real-money game; a casino's RTP setting and maximum win may also differ from the demo's. The figures on this page describe the demo rounds the lab recorded.

Fairness

The round data the lab collects carries no seed or hash, so no single round can be checked, and this site marks the game unverifiable. What can be checked is the pattern of results over many rounds. See how we count.

Fairness

UnverifiableWe found no public mechanism for checking a result. Only the pattern of results over many rounds can be measured.

How the badges are assigned

Questions

Can Tower Rush be predicted?
No. Games are designed so each round is independent of the last, and the lab will test this. Past results should therefore carry no information about the next one. Apps that claim to show the next safe tile, path, dice roll or drawn numbers show their hits and hide their misses; some are marketed alongside referral links.
Is Tower Rush rigged?
Tower Rush has a built-in house edge, like every casino game. The real question is whether results match the provider's stated return. The lab measures exactly that: return with its 95% interval, compared with the provider claim. Held for review: the provider does not publish the headline line's probabilities, so we cannot yet bound its interval. No verdict is published until the review is done.
What is the RTP of Tower Rush?
We have no first-hand record of a stated return for Tower Rush yet, so this page shows none. Once the lab has counted enough rounds, the measured return appears here with its 95% interval.
Are there hot hours or patterns in Tower Rush?
No. The game does not know the time or your history. Streaks and clusters appear in any random sequence, and they should not repeat on fresh data. Held for review: the provider does not publish the headline line's probabilities, so we cannot yet bound its interval. No hour-of-day check is published until the review is done.

Data & citation

Daily fingerprints

Each UTC day of this game's raw records is sealed after 00:30 UTC the next day, and its row count and SHA-256 fingerprint are published here. The last 30 sealed days are listed.

Day (UTC)RowsSHA-256
173,0807db6a99ad716fb6da9352fe722584aa44f747c875bca23e786ec2e3de917c0f3
128,4569c266098507a99b7fce93f0995559a7ac9af8ba1b623c8949ab3e7e6cef71fb0
175,0481c6aff223717e673ea045c4345a01e784a0faec5e90af4f78820a2833128e071
171,720ef88a3903a6f6f4d3fa913ffdb38e1ec58abd6ca67454bf34b8ae974f13645d6
169,0727a45a1dd4369b13dc10b34a168cdd8d43e2fb72395fe68e8c83a49ffd69d90a5
170,240cf64c61d76ad8bb56f13df3d457c10ec579b7afe4e61583a7f3f892866a0cc2b
173,640a101d5f00b568182a5e8a29eb54b504fd4d7fe27f57480c727b648f54b36f436
164,312cad6c29c63ca2c82d38eb40161d2f7612c6f8b56121ebe56454efdc3c669bd97
166,36045cd97194ed73d048b4d3e2ffb4d681f18c54890bd9e068062e23a821e0dbdf1
124,528e1f5494f8d0eece93808a3417d20cb7947ef6965929d8cf1e68f8ac8058b09e6

Raw per-round rows are not published for download. Raw rows are released on request to logged-in users through the data page (Telegram login), up to 5 requests in any 24 hours; a file sent for a day matches its published SHA-256. Raw data on request

Citation id
cw:tower-rush:2026-10:v1
Cite as
Clash Watchdog (2026). Tower Rush: measured behaviour, claims and myths. cw:tower-rush:2026-10:v1. https://clashwatchdog.com/games/tower-rush
Licence
CC BY 4.0. Cite Clash Watchdog and link the dataset.
Methodology
lab-v2.0 (site), crashlab-v1 (feed). How we count